The Silicon Valley Job Board

US Computer Graphics Jobs for Week 3/26/2023 - 4/2/2023

Interested in finding a high paying job in Silicon Valley? Looking for a research position in an accredited and prestigious university? Want to work for a small agile startup?

Take a look at the specially curated jobs to help make your dream of having a computer graphics job come true.

Curated by Carmen Cincotti  
  • Pipeline Software Engineer

    Aechelon Technology Inc

    San Francisco, CA

    Aechelon Technology is a leader in real-time computer graphics applications for training, simulation, and entertainment markets, including 3D content in Geospecific visual/sensor databases and realistic 3D models. We seek people who share our passion for real-time computer graphics and commitment to our mission of helping make our Nation’s pilots safer. We will give you an opportunity to work... with some of the most talented people in the graphics industry. Our Software Team is looking for a Pipeline Engineer.Your primary role will be to support our art team by designing tools and automating processes for the content creation pipeline. United States citizenship is required due to restrictions on access to certain export controlled data. Primary Tasks: • Assist in the design, development, testing and maintenance of C++ tools • Write Python scripts to enhance and automate areas of our production pipeline • Collaborate and communicate effectively with artists, engineers, and testers to improve our tools and pipeline Minimum Qualifications: • Strong experience in C++ and Python • Some experience programming 2D/3D content creation tools for film or game pipelines • Strong analytical, problem-solving, and debugging skills • Ability to bridge the creative and technical aspects of computer graphics • Eligibility to work with export-controlled technology Preferred Qualifications: • 3+ years of experience in content creation software design, development and integration for CGI or game development • Experience with user interface development and design using Qt and pyQt / pySide • Experience with performance optimizations in realtime simulations/games • Experience with Google Earth, GIS tools such as QGIS or ArcMap, or remote sensing tools such as Erdas or Envi. • Development experience creating plug-ins and pipeline automation within Maya and Photoshop. • BS in Engineering, Computer Science or similar technical field $85,000 - $109,997 a year The range above is specific to CALIFORNIA and may not be applicable to other locations. The pay scale for this role is between $85,000 - $110,000. Final compensation is based on factors such as the candidate's skills, qualifications, and experience. We offer a very attractive compensation package including a competitive base salary, Company performance-based profit sharing, 401k with Company contribution, 100% employer paid health benefits (medical, dental, vision, life, std, ltd, and life insurance plans), and Company paid mobile phone, broadband access and Lyft credits for employees at our San Francisco office. We do not provide relocation reimbursement. For more information about our company, please visit www.aechelon.com Aechelon Technology is an equal opportunity employer. We are committed to providing access and opportunities to individuals with disabilities. If you are an applicant who is unable to fully utilize/access our application process because of a disability, Aechelon Technology will provide a reasonable accommodation. Please send an email to hr_team@aechelon.com to request that accommodation, and please be sure to include a detailed description of your requested accommodation, your name and preferred method of contact

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  • Research Engineer, University Graduate (Avatar & Computer...

    TikTok

    Mountain View, CA

    Responsibilities TikTok is the leading destination for short-form mobile video. Our mission is to inspire creativity and bring joy. TikTok has global offices including Los Angeles, New York, London, Paris, Berlin, Dubai, Singapore, Jakarta, Seoul and Tokyo... Why Join Us At TikTok, our people are humble, intelligent, compassionate and creative. We create to inspire - for you, for us, and for more than 1 billion users on our platform. We lead with curiosity and aim for the highest, never shying away from taking calculated risks and embracing ambiguity as it comes. Here, the opportunities are limitless for those who dare to pursue bold ideas that exist just beyond the boundary of possibility. Join us and make impact happen with a career at TikTok. We are looking for a Research Engineer, Avatars & Computer Graphics to join the Avatars team at TikTok. We are the team that builds the platform infrastructure and core technologies for avatars used in various products at TikTok. You will have the opportunity to be a part of our extraordinary team of engineers and researchers to apply the latest and greatest advancements in computer graphics, game engines, machine learning and AR/VR to shape the future of avatars. Working in a fast-paced team with a highly collaborative setup, you will help deliver impactful avatar products to delight and inspire millions of users every day. Successful candidates must be able to commit to one of the following start dates below: 1. January 16, 2023 2. February 6, 2023 3. March 6, 2023 4. May 22, 2023 5. June 12, 2023 6. July 17, 2023 7. August 14, 2023 We will prioritize candidates who are able to commit to these start dates. Please state your availability and graduation date clearly in your resume. Application deadline: February 15th, 2023 Candidates can apply to a maximum of two positions and will be considered for jobs in the order you apply. The application limit is applicable to [ByteDance / TikTok] (select one) and its affiliates' jobs globally. Applications will be reviewed on a rolling basis - we encourage you to apply early. Technical Assessment Candidates who pass resume evaluation will be invited to participate in [ByteDance / TikTok] (select one) 's technical online assessment in HackerRank. Responsibilities - Research and prototype advanced real-time/AI-driven techniques in rendering, character animation, physics simulation, etc. for avatar-related applications - Deploy and optimize new technologies as part of a high-performance, high-quality avatar system - Keep up to date with the latest academic and industry breakthroughs to continuously push our computer graphics and avatar technologies forward - Partner with product managers, artists and cross-functional engineering teams to launch, iterate and maintain innovative products Qualifications Minimum Qualifications - Master's degree in Computer Science, or related technical field - Experience in C/C++ programming - Research experience in any of the following fields: - Real-time rendering - Character animation - Geometry processing - Physically-based simulation - Neural rendering - Deep learning - Problem-solving and communication skills - Passionate about Avatars/CG/AI/VR/AR Preferred Qualifications - PhD degree in Computer Science, or related technical field - Strong track record of research demonstrated by publications or talks in conference and journals, such as SIGGRAPH, SIGGRAPH Asia, SCA, GDC, CVPR, ICCV, ECCV, etc. - Experience in applying machine learning to computer graphics problems - Experience with 3D software such as Maya, Houdini and game engines such Unity, Unreal TikTok is committed to creating an inclusive space where employees are valued for their skills, experiences, and unique perspectives. Our platform connects people from across the globe and so does our workplace. At TikTok, our mission is to inspire creativity and bring joy. To achieve that goal, we are committed to celebrating our diverse voices and to creating an environment that reflects the many communities we reach. We are passionate about this and hope you are too. TikTok is committed to providing reasonable accommodations during our recruitment process. If you need assistance or an accommodation, please reach out to us at April.tsuei@tiktok.com Job Information: 【For Pay Transparency】Compensation Description (annually) The base salary range for this position in the selected city is $126000 - $244800 annually. Compensation may vary outside of this range depending on a number of factors, including a candidate’s qualifications, skills, competencies and experience, and location. Base pay is one part of the Total Package that is provided to compensate and recognize employees for their work, and this role may be eligible for additional discretionary bonuses/incentives, and restricted stock units. At ByteDance/TikTok our benefits are designed to convey company culture and values, to create an efficient and inspiring work environment, and to support ByteDancers to give their best in both work and life. We offer the following benefits to eligible employees: We cover 100% premium coverage for employee medical insurance, approximately 75% premium coverage for dependents and offer a Health Savings Account(HSA) with a company match. As well as Dental, Vision, Short/Long term Disability, Basic Life, Voluntary Life and AD&D insurance plans. In addition to Flexible Spending Account(FSA) Options like Health Care, Limited Purpose and Dependent Care. Our time off and leave plans are: 10 paid holidays per year plus 17 days of Paid Personal Time Off(PPTO) (prorated upon hire and increased by tenure) and 10 paid sick days per year as well as 12 weeks of paid Parental leave and 8 weeks of paid Supplemental Disability. We also provide generous benefits like mental and emotional health benefits through our EAP and Lyra. A 401K company match, gym and cellphone service reimbursements. The Company reserves the right to modify or change these benefits programs at any time, with or without notice

    Apply on LinkedIn
  • Computer Graphics Pipeline Software Engineer, Technology...

    Apple

    Cupertino, CA

    Summary Posted: Feb 2, 2023... Role Number:200458496 Do you want to push the limits of the best Augmented Reality platform in the world? Apple's Technology Development Group (TDG) delivers algorithms that drive revolutionary Apple products, including the augmented reality (AR) platform ARKit to create ground-breaking new products. In this position, you will have the opportunity to be part of our extraordinary team of computer vision and deep learning researchers and engineers to discover and build solutions to previously-unsolved challenges and push the state of the art in AR algorithms that will change the way people experience the world! The Computer Graphics Pipeline Software Engineer will work closely with Infrastructure as well as Machine Learning Engineers in a small and dynamic team to develop and scale up solutions to 3D reconstruction, synthetic data and photogrammetry problems for AR applications. As a member of a fast-paced team, you have the unique and rewarding opportunity to work on upcoming releases of Apple products that delight and inspire millions of people every day! We invite you to contribute to our current Augmented Reality platform and craft the future of this technology. To succeed within this role, you should have shown experience in several of the following areas: Key Qualifications • Computer Graphics and/or Computer Vision background • 5+ years of production experience in pipeline development for synthetic data and/or feature films, games or VFX • Solid mathematical foundation in linear algebra • Strong proficiency in Python, writing clean and well structured code • Experience working in distributed processing • Strong understanding of data structures and algorithms • Passion for delivering high quality software to end-users • Self-motivated with proven ability to effectively prioritize and deliver tasks on schedule • Excellent communication and experience working with cross-functional teams Description The Algorithms organization in Apple's Technology Development Group (TDG) is looking for a skilled Pipeline Software Engineer with a strong background in computer graphics and computer vision and a passion to make. In this role, you will perform research and development work to design, implement, benchmark, optimize and distribute algorithms for ambitious computer graphics problems. Education & Experience BS, MS or PhD in computer vision, machine learning, computer science, computer engineering or 2+ years of relevant industry experience with a track record of successful projects Additional Requirements Pay & Benefits • At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $130,000 and $242,000, and your base pay will depend on your skills, qualifications, experience, and location. Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits. Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program

    Apply on Glassdoor
  • Intern - Computer Graphics

    Futurewei Technologies

    Antioch, CA

    Futurewei has openings for computer graphics research internship. Candidate will conduct research, develop system solutions, and/or open-source prototypes in the pioneering field of computer graphics, Augmented Reality / Virtual Reality technology. The intern will have the opportunity to work alongside senior researchers to help explore and develop new and impactful technologies and publish... latest results. Requirements: • Strong knowledge in computer graphics • Hands-on experience with design, implementation and optimization of 3D graphics algorithms and applications using rendering APIs like OpenGL • Hands-on experience with software programming using C/C++ • Knowledge and experience in machine learning and deep learning is a plus • Self-motivated detail-oriented team player • Good verbal and written communication skills • Ph. D. candidate in computer science, computer engineering or EE

    Apply on Learn4Good
  • Computer Graphic Artist

    Lorven Technologies Inc

    Sunnyvale, CA

    Our Client is looking for a Computer Graphics Artist for a long term project in Sunnyvale, CA, below is the detail requirement. Responsibilities... • Must have experience with hardware Assets • Exp with producing digital files • Rendering for 3D files.Must have a high level of expertise in Maya, V-Ray and Nuke • Skilled and experienced in compositing render layers in post utilizing Adobe Photoshop • Strong sense of composition, light, and color ideally in a hardware or product environment • Adaptable, focused and efficient • Excellent communication skills and attention to detail • Exceptional organizational and analytical skills • Strong production portfolio with examples of complex executions. Qualifications: • BA or BFA in Graphic Design, with a minimum of 2 years work experience in a graphics production-related field and/or 5+ years in a corporate work environment • Demonstrate excellent communication skills including the ability to effectively communicate with internal and external customers. • Ability to use strong industry knowledge to relate to customer need sand dissolve customer concerns and high level of focus and attention to detail. • Strong work ethic with good time management with ability to work with diverse teams and lead meetings. Job Type: Full-time Experience: • Maya, Nuke, V-Ray and Photoshop: 5 years (Required) Education: • Bachelor's (Required) Location: • Sunnyvale, CA (Required) Work authorization: • United States (Required

    Apply directly on Indeed
  • AR/VR Computer Graphics Engineer

    Apple

    Cupertino, CA

    SummaryPosted: Jan 26, 2023Role Number:200459845Apple’s Technology Development Group (TDG) is looking for a AR/VR Computer Graphics Engineer to help us build the graphics behind cutting-edge applications for our next-generation interactive computing platforms. As a member of our organization you will assist us in crafting future products that will delight, inspire and empower millions of... people.Key QualificationsiOS experience (Swift or ObjectiveC)Experience with shaders for real-time 3D applications (e.g. Metal, OpenGL, etc)Working knowledge of C/C++Intuition to make a meaningful impact-effort tradeoff that is required for quick prototypingFlexibility to pick up new skills as requiredPassion for developing high fidelity user experience prototypesDescriptionYou will be responsible for creating the graphics behind interactive 3D applications. The ideal engineer for this role will be comfortable working in a dynamic and creative environment. Engineers are expected to work quickly and smartly to help determine the viability of ideas and technologies. You will be exposed to state of the art in interactive 3D applications, get the chance to shape the trajectory of future Apple products, and surface the untapped potential of the AR/VR space for our users.Education & ExperienceBS/MS in Computer Science or related fieldsAdditional RequirementsBuild interactive applications using novel sensor technologyImplement state of the art rendering methods to give real-time user feedback and guide user interactionsIterate and refine our applications with cross-functional feedback from technology and design groupsPrevious experience with 3D game engines like Unity or UnrealSolid understanding of global illumination and lighting modelsYou have shipped iOS apps / games in the pastPay & BenefitsAt Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $130,000 and $242,000, and your base pay will depend on your skills, qualifications, experience, and location.Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program

    Apply on WIRED HIRED
  • Software Engineer - VR Graphics

    Intelliswift Software Inc

    Anywhere

    Role: Software Engineer - VR Graphics Location: 100% Remote Job Term: Long-term Contract – Only W2... Approved Remote Locations: Buringame, CA, Denver, CO, New York, NY, Houston, TX, Los Angeles, CA, and San Diego, CA. Job Description: Skill Set: Graphics API Vulkan/OpenGL/DirectX, OpenXR, C++, GLSL/HLSL, Python Job Responsibilities: Develop Vulkan/OpenXR code for graphics pipeline of 3D application Write complex shaders to emulate various 3D game and application environments Integrate 3D application with compositor features through OpenXR API Setup workflow to easily add automated tests using 3D application Qualifications: 3 years in C++ / graphics apis (OpenGL, Vulkan) Solid low level graphics coding skills, preferably Vulkan Proven skills in writing a variety of shaders Understanding of 3D scene hierarchy Experience building a graphics engine/rendering pipeline Have experience/background in VR/Computer Graphics Capable of writing high-quality, performant, maintainable and testable code Collaborate smoothly across multiple internal teams, being able to drive the project individually Education/Experience: Bachelor's degree in computer science, software engineering or relevant field required

    Apply directly on ZipRecruiter
  • Research Engineer, University Graduate (Avatar & Computer...

    TikTok

    Mountain View, CA

    Responsibilities TikTok is the leading destination for short-form mobile video. Our mission is to inspire creativity and bring joy. TikTok has global offices including Los Angeles, New York, London, Paris, Berlin, Dubai, Singapore, Jakarta, Seoul and Tokyo... Why Join Us At TikTok, our people are humble, intelligent, compassionate and creative. We create to inspire - for you, for us, and for more than 1 billion users on our platform. We lead with curiosity and aim for the highest, never shying away from taking calculated risks and embracing ambiguity as it comes. Here, the opportunities are limitless for those who dare to pursue bold ideas that exist just beyond the boundary of possibility. Join us and make impact happen with a career at TikTok. We are looking for a Research Engineer, Avatars & Computer Graphics to join the Avatars team at TikTok. We are the team that builds the platform infrastructure and core technologies for avatars used in various products at TikTok. You will have the opportunity to be a part of our extraordinary team of engineers and researchers to apply the latest and greatest advancements in computer graphics, game engines, machine learning and AR/VR to shape the future of avatars. Working in a fast-paced team with a highly collaborative setup, you will help deliver impactful avatar products to delight and inspire millions of users every day. Responsibilities - Research and prototype advanced real-time/AI-driven techniques in rendering, character animation, physics simulation, etc. for avatar-related applications - Deploy and optimize new technologies as part of a high-performance, high-quality avatar system - Keep up to date with the latest academic and industry breakthroughs to continuously push our computer graphics and avatar technologies forward - Partner with product managers, artists and cross-functional engineering teams to launch, iterate and maintain innovative products Qualifications Minimum Qualifications - Master's degree in Computer Science, or related technical field - Experience in C/C++ programming - Research experience in any of the following fields: - Real-time rendering - Character animation - Geometry processing - Physically-based simulation - Neural rendering - Deep learning - Problem-solving and communication skills - Passionate about Avatars/CG/AI/VR/AR Preferred Qualifications - PhD degree in Computer Science, or related technical field - Strong track record of research demonstrated by publications or talks in conference and journals, such as SIGGRAPH, SIGGRAPH Asia, SCA, GDC, CVPR, ICCV, ECCV, etc. - Experience in applying machine learning to computer graphics problems - Experience with 3D software such as Maya, Houdini and game engines such Unity, Unreal TikTok is committed to creating an inclusive space where employees are valued for their skills, experiences, and unique perspectives. Our platform connects people from across the globe and so does our workplace. At TikTok, our mission is to inspire creativity and bring joy. To achieve that goal, we are committed to celebrating our diverse voices and to creating an environment that reflects the many communities we reach. We are passionate about this and hope you are too. TikTok is committed to providing reasonable accommodations during our recruitment process. If you need assistance or an accommodation, please reach out to us at April.tsuei@tiktok.com

    Apply on Tapwage
  • Graphics Software Undergraduate Intern

    Intel Corporation

    Concord, CA

    • *Job Description** Are you passionate about computer graphics and disrupting the industry with your innovation? Working with and learning from leading software architects on Intel's latest GPU/CPU architecture? Do you love collaborating with diverse teams to help achieve best-in-class visual experiences that enable users to immerse themselves in a new visual future? The Graphics Software... Architecture Team, is looking for you. We are responsible for the architecture definition of current, and future integrated and discrete graphics engines of client and server platforms, serving consumer and corporate businesses. In this position, you will be joining the Graphics Software Architecture Team within the Accelerated Computing Systems and Graphics Group (AXG). Working with senior architects in the Graphics Software Domain on the latest Graphics Products from Client to Data Center. Responsibilities may be quite diverse from integrating, and enhancing test suites and documentation systems, to developing prototypes using Windows/Linux drivers across kernel mode and user mode, to debugging close to hardware issues on Intel platforms. Behavior traits we’re looking for: + Be a good team player and is eager to learn + Excellent communication and interpersonal skills • *Qualifications** You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates. Experience listed below would be obtained through a combination of your schoolwork/classes/research and/or relevant previous job and/or internship experiences. Minimum Qualifications You must be enrolled and pursuing a Bachelor's degree in Computer Engineering, Computer Science or related field. You must also have: + Familiarity with Python/C/C++/Java languages and experience in software development using any of these languages + Knowledge of source control repositories - preferably git Preferred Qualifications: + Ability to ramp on existing Python/C/C++ source code and scripts in kernel/user mode + Familiarity with debugging tools for kernel mode drivers + Knowledge of software development and test processes + Flexibility in working across the stack and debug issues from application to HW space • *This position is not eligible for employment-based visa/immigration sponsorship. Intel sponsors individuals for employment-based visas for positions where we experience a shortage of US Workers. These skills shortage roles are typically STEM contributing positions requiring a Master's or PhD degree, or a Bachelor’s degree with three years’ related job experience. This position does not qualify for Intel Sponsorship because it is either (1) a non-STEM contributing position, or (2) a STEM position that only requires a Bachelor’s degree and less than three years’ experience.** • *Inside this Business Group** The focus of Accelerated Computing Systems and Graphics (AXG) is to accelerate our execution in strategic growth areas of high-performance computing and graphics. AXG is chartered with delivering high performance computing and graphics solutions (IP, Software, Systems), for both integrated and discrete segments across client, enterprise and data center. Our mission is to make zeta-scale computing accessible to every human on the planet by the end of this decade and to entertain, educate and connect billions of people with buttery smooth visual experiences. • *Covid Statement** Intel strongly encourages employees to be vaccinated against COVID-19. Intel aligns to federal, state, and local laws and as a contractor to the U.S. Government is subject to government mandates that may be issued. Intel policies for COVID-19 including guidance about testing and vaccination are subject to change over time. • *Posting Statement** All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance. • *Benefits** We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock, bonuses, as well as, benefit programs which include health, retirement, and vacation. Find more information about all of our Amazing Benefits here: https://www.intel.com/content/www/us/en/jobs/benefits.html Annual Salary Range for jobs which could be performed in US, California: $40,000.00-$108,000.00 (Hourly Role) • Salary range dependent on a number of factors including location and experience • *Working Model** This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. **In certain circumstances the work model may change to accommodate business needs

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  • Core Engineering - Software Engineer III Software Engineer III

    US Tech Solutions

    Burlingame, CA

    Job Description: Job Description Approved Remote Locations: Denver, CO (***), New York, NY (***), Houston, TX (***), Los Angeles, CA (***), and San Diego, CA ... Title: Software Engineer - VR Graphics Skill Set: Graphics API Vulkan/OpenGL/DirectX, OpenXR, C++, GLSL/HLSL, Python Job Responsibilities: Develop Vulkan/OpenXR code for graphics pipeline of 3D application Write complex shaders to emulate various 3D game and application environments Integrate 3D application with compositor features through OpenXR API Setup workflow to easily add automated tests using 3D application Qualifications: 3 years in C++ / graphics apis (OpenGL, Vulkan) Solid low level graphics coding skills, preferably Vulkan Proven skills in writing a variety of shaders Understanding of 3D scene hierarchy Experience building a graphics engine/rendering pipeline Have experience/background in VR/Computer Graphics Capable of writing high-quality, performant, maintainable and testable code Collaborate smoothly across multiple internal teams, being able to drive the project individually Education/Experience: Bachelor's degree in computer science, software engineering or relevant field required

    Apply on WGNO Jobs